Are you a novice to gaming and just want to get the most out of your experience of the best gaming solution? Alternatively, are you searching for the finest gaming solution available? This article contains reviews of gaming solutions that we have discovered while scouring the internet.
Best Gaming Solution #1 Ceased Operations
Ether Kingdoms was a type of strategy game between two human players. Each player would control an army, represented by small figures on the monitor display. As if seen through a 3-D perspective from above. The troops would clash in a small arena. One team fighting to pick up and carry off the other team’s flag to their base point. While the defending side tries to stop them.
The game took place within a fantasy or science fiction world. The representation is on screen by an expansive, three-dimensional field map. This environment is devoid of structures except those raised by the players during gameplay from raw resources. Those are available inside castles and citadels spread throughout the game map. There was also a second resource known as “mana” gathered from each map. However, the position depends on the placement and position of a map. There were three main factions to choose from: Humans, Elves, and Dwarves.
The most numerous faction with the most versatile resources and the best at research. Humans have forces that include knights, archers, paladins, and engineers. They’re a good choice for beginners because of their versatility in both offense and defense. However, they aren’t as strong in confrontation as other races on the whole.
A selected few can become magical archers or healers. However, their most popular units are the elven knights and druids. They may take more punishment than humans.
Dwarves are a slow but solid race of miners who must overcome drawbacks such as weak armor and food shortages. They have to be effective on the battlefield. They have some powerful siege units and economy-enhancing buildings.
Best Gaming Solution #2 ThinkTanks
ThinkTanks was a real-time strategy game (RTS). Crawfish Interactive, which had previously created Ceased operations, developed this game. The game featured three playable factions, where each faction’s basic tank unit has\ different abilities or armor from another one. The factions headed up by Commander Hershel Brown for the Coalition, Colonel Shota Nakazawa for the Cybernetic Consciousness, and Major Natasha Kerensky for the Mercenaries.
In ThinkTanks, players could take on one of the three playable factions, each with distinctive strengths: combat skills and abilities (such as invisibility or cloaking), weaknesses in certain game types (such as not being able to shoot over walls but have auto-tracking anti-aircraft weapons), and other features such as faster movement.
The player could also take on an AI faction in a multiplayer game or vs. the CPU, with its strengths and weaknesses, such as choosing between a CPU faction’s lightning-fast attack speed or another CPU faction’s long-range. The enemy faction selection was part of a game setting.
The goal is to capture the other player’s base by destroying all defending units. It is also to oblige them by capturing their Flag carrier and then taking it back to your base. ThinkTanks could be played either solo, through a friend, or by joining up with other players across the world. The first two servers in North America closed after the “Gold” update for Windows XP (which caused compatibility issues). However, there are now many other hosts available worldwide where players can still play this game. New maps are continuously developing the world over.
Best Gaming Solution #3 Rival Schools
United By Fate was a game developed by Capcom (of “Street Fighter” and “Resident Evil” fame) in 1998 for the PlayStation console. It was one of the earliest titles for that platform to use 3D computer graphics extensively. It offers fully polygonal characters and environments during gameplay. The development team created original artwork to represent each of the 12 playable characters. Polygonal models are for special moves, including some that involved scaling and rotation of the character model itself during gameplay.
Although it imports as an import title or region-free copy, the game was never released in North America. It had only one sequel, “Rival Schools 2: Project Justice, ” released in 2000 and subsequently released in North America.
Best Gaming Solution #4 Sega Bass Fishing 2
Another name of “Sega Bass Fishing 2” is “Power Pro: Sega Professional Bass Fishing”. It is a fishing video game sequel to “Sega Bass Fishing.” It features more than forty-five different fishing spots worldwide, including such exotic locations as Japan, Hawaii, and New Zealand. It also features both online multiplayer and a fishing pond, which a player can use to practice fishing without worrying about trophies.
There are two different single-player modes to choose from. “Solo” mode, where the player competes against five other professional anglers for the biggest fish each time they go out fishing. And, “Multiplayer” mode, where the player competes against one another to catch the biggest bass in a lake. In multiplayer mode, four people could be playing at once.
The game also features a museum with information on famous people and places related to fishing. A “Sega Fishing Gear Catalog,” which described different fishing equipment, such as rods and reels; and a virtual tackle shop where players could purchase bait and prepare their tackle for the next fishing trip.
The game is also compatible with the Dreamcast VMU, or Visual Memory Unit, which came bundled with the console. A player can connect the VMU to the fishing controller during gameplay to access a virtual tackle box. Players could then select the bait they wanted and have it added automatically to their tackle boxes.
“Sega Bass Fishing 2” was released in Japan on April 24, 1999, North America in October of that same year, and Europe on May 26, 2000. A version was planned for the Game Boy Color, but it was canceled before being released.
Best Gaming Solution #5 Sonic Adventure
“Sonic Adventure” is a 3D platform game in Sega’s long-running “Sonic the Hedgehog” series. It is the first of its kind on home consoles and among the first to use real human characters. The game was for the Dreamcast on 9-29-99 in Japan, later moving to North America and Europe the following year. It became a commercial and critical success, eventually selling over four million copies worldwide.
The game’s plot centers on two warring factions of anthropomorphized animals called “Hedgehogs” and “Robots”. The battle is against each other accidentally tears apart a space station called the Space Colony ARK, unleashing chaos in its wake. The player chooses to control one of eight characters (including Sonic the Hedgehog himself) who must progress through the game and stop Dr. Robotnik’s plans for world domination while also bringing down the colony ARK. The game’s levels are split into seven “Zones” (six primaries, one secret) which contain multiple story-based missions and several challenges. For the player to complete all of the stages, they must play through each Zone numerous times with different characters.
The gameplay style is similar to that of other Sonic games: the player collects rings, destroys enemies, and traverses through obstacle courses/levels to reach the end goal. However, character choice also plays a role here; each playable character has unique abilities that can be used throughout the game. For example, Sonic can use his “Spin Dash” attack while Knuckles can glide through the air. “Sonic Adventure” also adds new gameplay elements, such as character-specific fighting moves and a slightly more complex control scheme.
Sales of “Sonic Adventure” were lower than expected by Sega, and it has been speculated that this resulted in difficulty for Sega to continue its relationship with Nintendo (who co-developed the Dreamcast with Sega) contributing to the former’s departure from their future console support.
Best Gaming Solution #6 Sega Bass Fishing
“Sega Bass Fishing” was a launch title for the Dreamcast when it launched in North America on November 27, 1998. It has been re-released via downloadable channels such as “GameTap”; in April 2008, a version of “Bass Fishing” with support for the Wii Balance Board was released on “Virtual Console.”
Sega’s “Virtua Striker 2”, a 3D soccer game, was also available for Dreamcast when it launched in Japan in March 1999. There were two versions of this title, both developed by AM2 (which became Sega-AM6 in 1998): “Virtua Striker 2 Version 1” and “Virtua Striker 2 Version 2”.
In September 2003, Sony Computer Entertainment announced that they were releasing a new version of the console with 40 games built-in, including several from Sega’s library. The more recent version was released in December 2003. There were no plans for a North American release.
In November 2017, Sega announced that it would be releasing all of its Dreamcast titles on Steam via the “Sega Forever” label. The first three titles in this program include “Crazy Taxi,” “Shenmue,” and “Virtua Fighter 3TB”. This was followed by the announcement of portable versions of the “Sega Dreamcast Collection,” released on December 21, 2017.
Best Gaming Solution #7 Sega Dreamcast
The authorities ported Sega Dreamcast has been to several operating systems and services:
Since its discontinuation in 2001, the Dreamcast received mostly positive reviews. GameSpot reviewed the console with their article “Dream On,” which gave the Dreamcast a 9.1/10 and their Editor’s Choice Award, naming it “The Best Gaming System Ever.” The reviewer cited its arcade-like controller, online capabilities, and the extensive game library available at release. On the other hand, CNET reviewed the console with their article “Sega’s Dream Machine: A Dream Come True?”, giving the Dreamcast a score of 7.7/10 while also adding “for hardcore gamers only.”
Retrospective reviews give the console very high scores as well. For example, in January 2008, IGN gave it an 8/10, stating that its online capabilities were innovative and ahead of their time and that its controller was a significant step forward though it was “a bit long in the tooth by the time; of its release.” PC Magazine gave it their Editors’ Choice award and an overall score of 4.5/5, stating that even without online support, “it has plenty to offer console gamers.”
Best Gaming Solution #8 Dreamcast Worlds
“Dreamcast Worlds” is a documentary series. Stuart Brown for the Sega Dreamcast’s North American launch produced it. The documentary takes a behind-the-scenes look at what made developers create their games for Sega’s new console. Each of the nine episodes focuses on one game, including “Shenmue,” “Virtua Fighter 3TB”, and “Resident Evil Code: Veronica.”
The Dreamcast was also a project for the PVR (Personal Video Recorder) market. A combination VHS and standard DVD player, the “Dreamplayer” allows users to play Dreamcast games on any connected television without using a console. There is no similar device to a product called the ‘Mammoth.’ This information is available on various Dreamcast homebrew websites. However, there is no solid evidence regarding the created or sold device.
Dreamcast was also a project for the mobile phone market. Initially titled “Sega Phone,” it never came to fruition. The developers formed and renamed Sega Mobile to that instead with its goal being different from what this title was and canceled it. In publications such as Computer Entertainment Supplier magazine and Dreamcast Worlds, a documentary about the North American launch for this console written by Stuart Brown, there was the history of the project.
Several games were in development for release on the Dreamcast but never released:
Best Gaming Solution #9 Phantom Console
The Phantom Console was a prototype version of the Dreamcast. People had expected its release in late 1999, which eventually canceled. They only got two photos of the console; they revealed positions for USB ports and ethernet ports on the front of the unit and S-Video output on the back.
There are two active homebrew development communities for Dreamcast: Demul and NullDC.
Like many other sixth-generation consoles, Sega Dreamcast is susceptible to hacking attempts (cf. Sony PlayStation, Nintendo 64, or Microsoft Xbox). This has led to the appearance of various “homebrew” and unofficial software that Sega did not license:
Sega licensed the Dreamcast’s game technology to Majesco Entertainment, which used it for two titles produced by Namco based on the “Pac-Man” and “Galaxian” franchises. These games were exclusively in North America. The third-party license also permitted other companies to develop the platform with fewer restrictions than usual. This results in many exclusive releases for the Dreamcast, including Japanese-oriented.
Besides the Sega Dreamcast itself and its various accessories, many companies produced other pieces of hardware for it, including:
Several official peripherals never saw release due to the discontinuation of the console before their planned launch dates. Among them are a keyboard controller, a microphone controller, and the dreamy.
Companies such as Mad Catz also released unauthorized “third party” controllers for the system in sets of two (one left-handed) or four (one each of red, blue, green, and yellow). These copies lack compatibility with some games due to incorrect wiring to the interface.
Also, read about the best upcoming Sony PlayStation (PS5) games.
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